MOTIONSTASH
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Animate In Presets

Primitives

Six entrance presets on six otherwise identical tiles, replayed so they can be compared directly rather than remembered

Download preview768×432 preview render — the full-resolution file comes from running the component
8 seconds
Format
Animate In Presets — Six entrance presets on six otherwise identical tiles, replayed so they can be compared directly rather than remembered

This is the format it was composed for. Switch above to see it lay itself out for another — same animation, re-arranged for the frame.

primitiveentrancepresetsdocumentationcomparison
What you can change — 3 settings

Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.

  • Cycle
    cycle · number

    Frames per demonstration pass. The grid replays so presets can be compared twice.

    now: 110

  • Per tile
    perTile · number

    Stagger between tiles, in frames. Zero fires them simultaneously.

    now: 4

  • Brand
    brand · string

    Brand token id — one of the keys of BRANDS.

    now: slate

For developers — source, dependencies and provenance

Dependencies

remotion@remotion/shapeszod

No Tailwind, no CSS, no asset files. Inline styles only.

Source

Filesrc/registry/items/animate-in-presets.tsx
Frame1920×1080
Duration240f · 8s @ 30fps

Provenance

ToolClaude Code
ModelOpus 5
Authormotionstash
LicenseMIT

Prompt

A showcase grid demonstrating six entrance presets side by side — fadeUp, slideLeft, scalePop, blurIn, maskUp and flipY — with everything identical except the motion, so they can be compared.