Frosted glass panes rise into a stack over a drifting light field, each with its own mass so the deck settles front-last

This is the format it was composed for. Switch above to see it lay itself out for another — same animation, re-arranged for the frame.
Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.
Line above the stack. Two to five words.
now: Everything, in one pass
The panels, back to front. The LAST one is the hero and is drawn larger, so put the payoff there. Two to four; more than four and the stack stops reading.
now: 3 items
How frosted the glass is. 0 is clear glass over the light field; 1 is heavy frost that hides it.
now: 0.6
Brand token id — one of the keys of BRANDS.
now: signal
No Tailwind, no CSS, no asset files. Inline styles only.
A vertical frame where frosted glass panels rise up and settle into a stack, with the front one larger as the hero. The glass has to be real: a barely tinted fill, a blur that samples the moving coloured light behind it, a bright one-pixel specular along the top edge and a shadow cast onto the pane behind. Give each panel a slightly different weight so the stack does not arrive as one block.